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Basketball Northwest Territories

Canada Day 3x3 Tournament


Basketball NWT Canada Day 3x3 Tournament
Date: July 1st, 2025 (Canada Day)
Location: Mildred Hall (Outdoors Courts)

Registration Fees: $25/ player (memberships required by each) 
Deadline to register:  June 27, 2025 by 12:00PM
Age Group: 12-16 years old (2009 - 2013)
Gender: Female & Male (Co-ed)

Tournament Format: Round-robin
Teams: 4 Players per team  (minimum 3 players per team)

Registration Link: https://www.rampregistrations.com/login?v3=86eb0e1c
*List all teammate names* 

If you have any questions, please contact Leo at leo.bnwt@gmail.com

Officials will be clarifying the 3X3 Rules to each team. 
 

ABOUT 3X3
With over 250 million players worldwide and amongst the most played recreational sports in the world, 3x3 will become a key motor for the growth of basketball in Canada and around the world. 3x3 is simple both in rules, and the facilities utilized. 3x3 events can be hosted virtually anywhere: in the heart of the city or in iconic locations downtown with non-stop music throughout the event. Exciting, urban and innovative, 3x3 basketball is inspired by the several forms of streetball, 21, 3 on 3 etc. which are played by millions of players all across the world.

3x3 OFFICIAL RULES OF THE GAME
Teams
Each team shall consist of 4 players – 3 players on the court and 1 substitute.
Beginning of the Game
Both teams shall warm-up simultaneously prior to the game. A coin flip shall determine which team gets the first
possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of
the game or at the beginning of a potential overtime.
Playing Time/Winner of a Game
The regular playing time shall be as follows:
• 1 period of 10 minutes playing time. The clock shall be stopped during dead ball situations and free throws. The
game clock shall be restarted after the exchange of the ball is completed (as soon as it is in the offensive team’s
hands).
• The first team which scores 21 points or more wins the game if it happens before the end of regular playing time.
This rule applies to regular playing time only (not in potential overtime).
• If the score is tied at the end of playing time, an extra period of time will be played. There shall be an interval of 1
minute before the overtime starts. The first team to score 2 points in the overtime wins the game.
• A team shall lose the game by forfeit if at the scheduled starting time the team is not present on the playing court
with 3 players ready to play. NO EXCEPTATIONS 
Scoring
• Every shot inside the arc shall be awarded 1 point.
• Every shot behind the arc shall be awarded 2 points.
• Every successful free throw shall be awarded 1 point.
Fouls/Free Throws
• A team is in a team foul situation when it has
committed 6 fouls.
• Fouls during the act of shooting inside the arc shall
be awarded 1 free throw.
• Fouls during the act of shooting behind the arc shall
be awarded 2 free throws.
• Fouls during the act of shooting followed by a successful
field goal shall be awarded 1 additional free throw.
• Team fouls 7, 8, 9 shall always be awarded 2 free throws. The 10th and any subsequent team foul will be awarded
with 2 free throws and ball possession.
• All technical fouls will be awarded with 1 free throw and ball possession; whilst unsportsmanlike fouls will be
awarded with 2 free throws and ball possession.

How the Ball is Played
Following each successful field goal or last free-throw:
• A player from a non-scoring team will resume the game by dribbling or passing the ball from inside the court
directly underneath the basket (not from behind the end line) to a place on the court behind the arc. The
defensive team is not allowed to play for the ball in the "no-charge semi-circle area" underneath the basket.
Following each unsuccessful field goal or last free-throw:
• If the offensive team rebounds the ball, it may continue to attempt the score without returning the ball behind the
arc.
• If the defensive team rebounds the ball, it must return the ball behind the arc (by passing or dribbling).
• If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling).
• Possession of the ball given to either team following any dead ball situations shall start with a check-ball behind the
arc at the top of the court.
• In the event of a jump ball situation, the defensive team shall be rewarded the ball.

Substitutions
Substitutions can be done by any team when the ball becomes dead, prior to the check-ball or free throw. The
substitute can enter the game after his teammate steps off the court and establishes a physical contact with him.
Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the
referees or table officials.
Time-Outs
Each team is granted one team time-out. Any player can call the time-out in a dead ball situation. All time-outs have a
length of 30 seconds.

2025 Annual General Meeting Notice

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